
It could be worth exploring, but it didn’t seem like what I wanted for this project. Another strike against this deck is that it is sounding an awful lot like my Sivitri Scarzam deck. Unfortunately, being a multiplayer format, it takes a lot more time to defeat everyone with a 3/3 flier. Raff would serve as a decent win-condition, much like Vendilion Clique in Modern decks.
#Grunn the lonely king dcommander full
He could be the core of a good draw-go control strategy, full of Instant-speed control elements. It’s one thing to surprise an opponent with a Wurmcoil Engine, but it’s a lot less impressive when the best thing you can muster is a Hexplate Golem.Īlternatively, I could lean on his ability to Flash in himself. Raff Capashen, Ship’s Mage brings lot to the table, with both Flash and Flying, but I don’t know how often his Historic ability would come up in a deck with no rares. At this point there isn’t much I haven’t done with this card type. I have a lot of artifact-based commander decks, ranging from combo decks like my Glissa, the Traitor deck, to more straightforward beat-down strategies with Jor Kadeen, the Prevailer. When the tournament was done I was looking at six options: Tetsuko Umezawa, Fugitive, Arvad the Cursed, Hallar, the Firefletcher, Grunn, the Lonely King, Raff Capashen, Ship’s Mage, and Shanna, Sisay’s Legacy. I wanted to get an early start on the project, and I knew I would have a few options from my Sealed pool. Ultimately my decision would be based on what I opened at the pre-release. This meant I would probably be steering away from cards like Tiana, Ship’s Caretaker or Valduk, Keeper of the Flame if I opened them. Whatever I decided to build for my new deck would benefit from a similar approach sticking to broad themes like “artifacts” or “creatures” would be a better choice for me than narrower ones like “equipment” or “Elves”. The focus on spells and card advantage grew out of what cards I had. As it so happened, this was ideal, given my restricted card pool.
#Grunn the lonely king dcommander free
With Sivitri Scarzam I knew my colours, but beyond that I was free to do anything. One of the advantages of building a Commander deck with a legendary creature with no abilities is that it keeps the deck theme very open. That would be a moot point of I never opened Adeliz, but the principle remained I would have to steer away from building something too similar to what I had already done with other commanders.

Add to that the fact that I built a Blue-Red Spells deck with Jori En, Ruin Diver not that long ago, and Adeliz was almost certainly off the list. Building around Adeliz, the Cinder Wind, for instance, would probably play out in a very similar manner. With that in mind, I would rather my new Peasant Commander deck have a different game plan. As a result, the deck has a fairly high number of Instant and Sorcery cards. My Sivitri Scarzam deck focuses on card advantage and spell recursion, leaning on cards like Archaeomancer and Mnemonic Wall to do a lot of the heavy lifting. Ideally, I would have no overlap between my two Peasant decks at all, but if they ended up sharing a colour it would be fine, so long as the themes of the decks were sufficiently different. I was aiming on making something in colours different from my Sivitri Scarzam deck, so I knew I wasn’t going to build a new deck around Rona, Disciple of Gix or any of the mono-blue or mono-black legends. Before the Dominaria pre-release I gave some thought as to what I might build based on what uncommon legendary creature I opened.
